I felt compelled to explore every nook and cranny, as doing so almost always added another piece to Rapture’s impressive, mysterious puzzle. Tiny details litter the environment that help add depth to the characters, world, and story: a pair of crutches lay abandoned outside a church, a picnic sits half-eaten on a hillside, and tennis rackets lay strewn about a court as if abandoned mid-game. Well-written audio diaries, fantastic character interactions, and environmental storytelling clues all come together to build a great, mysterious tale. THE DEADLY TOWER OF MONSTERS - "When Dick Starspeed crash lands his rocket on the planet of Gravoria, he’ll have to fight through dinosaurs, nukular ants, and other skilled, costumed stuntmen to make it up the deadly tower of monsters.From the beginning, Rapture utilizes a slew of effective storytelling techniques to get across its intriguing and affecting tale of a quiet English village whose inhabitants suddenly begin to disappear into swirls of light. You remain behind in this deserted world, slowly piecing together the mystery of the apocalypse through the memory fragments of those who lost their lives." "Strange voices haunt the airwaves as uncollected washing hangs listlessly on the line. "Children’s toys lie forgotten in the playground the wind blows quarantine leaflets around the silent churchyard. Nestled away in the idyllic English countryside, the village of Yaughton, Shropshire, stands empty. "Five days, four hours and 30 minutes since the Primary Event. The time is 6:37am on Wednesday, 6 June, 1984. EVERYBODY'S GONE TO THE RAPTURE - "Our story begins at the end of the world.
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